bullet per minute персонажи
Bullet per minute персонажи
ВНИМАНИЕ! ГАЙД УСТАРЕЛ, НЕКОТОРАЯ ИНФОРМАЦИЯ НЕАКТУАЛЬНА!
Планируется редактирование гайда ближе к Январю.
Соблюдение битов в течение некоторого времени поднимает множитель очков (в правом верхнем углу скриншота), его максимальная величина х4. Может показаться, что он не очень-то и нужен, но есть предметы, которые усиливают персонажа в зависимости от поддерживаемого множителя.
Комнаты бывают разные, как просто с врагами, так и с разными интересностями.
Обычная комната:
В таких комнатах проходят сражения с противниками. После победы над оппонентом в зависимости от того, на сколько «чисто» пройдена комната (попадания в бит, неполучение урона и т. д.) появится сундук, от маленького, в котором может лежать монетка или бутылка с ХП, до закрытого золотого или оружейного.
ВНИМАНИЕ! Советую поглядывать по сторонам, так как в некоторых комнатах может быть спрятан еще сундук или алтарь, обычно до них можно добраться по прыжковым платформам, но иногда до них можно добраться только имея нужное снаряжение.
Золотая комната:
В такой комнате находится закрытый золотой сундук, из которого при открытии можно получить улучшение стата или снаряжение. Для открытия этого сундука необходим ключ.
ВНИМАНИЕ! Иногда за сундуком появляется мутный проход вниз, к еще одному сундуку. Из того сундука так же выпадает снаряжение, он также должен быть открыт ключом, но при входе в этот спуск будет отнято 12.5 хп, на выходе будет отнято еще 12.5 хп, так что нужно быть осторожным.
Комната испытаний:
Большая комната с рычагом посередине, его активация вызывает нескольких противников, в случае победы над которыми получаешь сундук. Всего рычаг можно дернуть 3 раза, в итоге получая 3 ящика. Учтите, что каждый следующий раз дерганья рычага вызывает противников посильнее.
Магазин
Магазином управляет здоровенная птица, на старте продающая только бутылочки на хп, но чем больше денег мы ей заносим (покупая ее товары), том больше становится ассортимент, начинают появляться в продаже усиления статов и даже снаряжение.
Основным вариантом прокачки статов являются алтари, где за одну монетку можно поднять стат на единичку. Ниже представлены все алтари и какой за что отвечает:
1. Алтарь скорости:
2. Алтарь дальнобойности:
3. Алтарь удачи:
4. Алтарь урона:
5. Алтарь точности:
6. Алтарь умений:
Также улучшения статов могут иногда выпадать из ящиков. Размер магазина улучшается не алтарем, а предметом либо из кузницы, либо из ящика:
Четырехзарядный револьвер
Урон: средний
Дальность: средняя
Скорострельность: полубит
Размер магазина: 4
Скорость перезарядки 3 полубита
Комментарий: тот же самый револьвер, только с меньшим боезапасом и более быстрой перезарядкой.
*Раздел в разработке*
В данном разделе я буду давать короткое описание предмета и возможно еще и коротенькое имхо.
— Selar’s Hat
Да, этот самый эффект «Mind flay», что можно перевести как что-то типа «Сжигание разума». На самом деле, дает небольшую ауру, наносящую урон близким к персонажу противникам.
— Hermoar the Messenger
Шлем дает ощутимую прибавку к скорости передвижения, больше добавить нечего.
— Deadeye Lens
Ощутимо увеличивает центральный ромб, тем самым упрощая попадание по противнику
— Helm of Precision
Тут, честно, не знаю. Предположу, что увеличивает урон критических атак.
— Equity
Отражает урон, нанесенный по персонажу. Хоть шлем и прикольный, я бы рекомендовал воздержаться от получения урона в принципе)
— Helm of Rage
Самый настоящий Святой Грааль, этот предмет значительно повышает шанс успешного прохождения, если ты соблюдаешь бит и у тебя высокий множитель комбо, так как этот шлем повышает урон в зависимости от комбо множителя.
— Berserker’s Arm
Кто б еще знал, что значит это «Critical». Предполагаю, что повышает шанс нанесения критического урона.
— Dragon Heart
Дает слот брони (25 единиц), который постоянно регенерирует.
— Skjaldmeyjar’s Plate
Уменьшает получаемый урон в два раза, а также дает иммунитет от урона лавой.
*Остальные щиты будут позже*
— Midgard Bracelet
Пока находится в инвентаре, прибавляет единичку ко всем статам, увеличивает ХП, очень полезный браслет
— Asp’s Whisper
Попадания по противнику замедляет его.
Bullet per minute персонажи
Most of the achievements in BPM are straightforward, but I thought it might help to list some tips/tricks for the harder ones.
Keep in mind that beating the game on hard difficulty will unlock the easy difficulty achievement (and ability) for each character. I personally didn’t find hard mode much worse than easy mode, so if you’re looking to save time you could play on hard only. However, if you’re looking to learn the game, stretch out the length of it, or struggling with a character’s mechanics I would recommend playing on easy first. Once you’ve unlocked their starting secondary ability you may find them easier for your hard mode runs!
Defeated Nidhogg
Defeat Nidhogg on any difficult with any Valkyrie.
Walking through the portals on Asgard II, Vanaheim II, Svartalfheim II, and Helheim II, will get you each respective achievement. Walking through the portal on Helheim I will get you the Helheim achievement. Once credits roll you’ll unlock the Nidhogg achievement.
Göll Ascending
Defeated Nidhogg with Göll on easy.
Göll is your basic starting character. Use your time playing her to learn items, enemy attack patterns, etc. Her secondary ability is a fireball that deals damage over time to whoever it hits. It can be really useful against shield enemies, or enemies with weak points on their back.
Freyr Ascending
Defeated Nidhogg with Freyr on easy.
Freyr is the second character you will unlock. He starts with a great magnum, but 150 shield health. The easiest way to get around this is to get a shield converter, which will instantly convert all shield health into permanent health. It’s possible to get this on the first floor in Huggin’s shop for 7 coins. His secondary ability is block, which can help you maintain your early shield health.
Hildr Ascending
Defeated Nidhogg with Hildr on easy.
Hildr is the third character. She starts with 50 regular health, 25 shield, 5 speed, a key, and the four clip shotgun pistol. I prioritized getting more health with her as soon as possible, but I don’t feel like there’s a key strategy you need to win with her. Her secondary ability is the same fireball as Göll.
Njord Ascending
Defeated Nidhogg with Njord on easy.
Njord is the fourth character, who starts with 50 health and his unique magic weapon. You can’t change his weapon at any point, so I prioritized getting my stats up as quickly as possible with him. Items that synergize well with Njord would be Quarternote (double shots), Face of Death (double damage), and Giant Slayer’s Boots (% damage) for bosses.
Njord’s secondary ability is Valkyrie’s Veil, which gives you a free hit after killing a few enemies. This can massively help with your survivability!
Odr Ascending
Defeated Nidhogg with Odr on easy.
Odr is the final character you will unlock. He starts with unlimited flight, but dies in one hit and has the double barrel shotgun for his starting weapon. I would argue that the double barrel is the worst starting weapon, especially on Odr, as its base range is tiny. I would recommend prioritizing getting a new weapon for this reason. The longer the range, the better, as you’ll be able to hit enemies from higher up.
Odr massively benefits from getting the Valkyrie’s Veil ability for survivability, or the Lion Heart item for one free hit. Otherwise, your main form of defense is using your flight as effectively as possible. If you prioritize killing enemies with ranged attacks early you can trivialize a lot of rooms and bosses by constantly staying in the air. Make sure you’re using your flight to ensure that you search every room for high up secrets. If you’re lucky, this will be a great way to rack up early stats.
Skuld Ascending
Defeated Nidhogg with Skuld on easy.
Skuld starts with 150hp, but loses HP constantly. However, you get HP back whenever you shoot an enemy. HP gained increases with how many projectiles hit the enemy, making shotguns and the Quarternote items useful.
Skuld starts with a very powerful weapon (Garand), making quick room clears easy early in the run. The key to a successful run with Skuld is speed. Speed ups, sprinting, and minimal backtracking are all good things to keep in mind. The vamp health headpiece (Circlet of the Serpentine) also helps keep your health topped off, although your built in effect is stronger in my opinion is a nerf to your health regen, avoid it picking it up on Skuld. Thanks Han and xenira for the input!
Cursed Iron (DMG up, convert all HP to shields) could be very useful. Once all her HP is converted to shields, she stops losing health (since you only have shields). You no longer have health to vamp and only way to heal is pick up shields and HP ups, but at least you’re not dying over time anymore. Thanks Death Wish for the tip!
Geri Ascecnding
Defeated Nidhogg with Geri on easy.
Geri starts with the pistol, 25hp, and a much lower camera than the other characters. Geri comes with the big bonus of having a guaranteed bank on each floor (until Helheim). This makes it very easy to buy out any first floor shops if you see any max HP ups or better weapons.
Herfjötur Ascending
Defeated Nidhogg with Herfjötur on easy.
Herfjötur starts with the bolt-action rifle and three coins. Herfjötur uses his coins as HP, and whenever you take damage you lose half of your coins (rounded down if odd). It’s possible to kill yourself by spending too much, so make sure to keep track of your coins in shops. Damocles’ sword coin bags add to your total health, and then you lose half. This means that it’s only worth grabbing them at lower coin totals.
Make sure to use the bolt-action rifle’s high base range to avoid damage as much as possible. Consider spending coins anytime you’re in the double digits to avoid losing large chunks of money at once. If you can get the ultimate that creates coins or pull coins from the bank you have close to unlimited health!
Rún Ascending
Defeated Nidhogg with Rún on easy.
Rún starts the game with a random weapon, item, and health total. You can even start with high-tier weapons that aren’t available in the armory. If you don’t like what you start with you’re able to instantly restart and get different loadouts. The amount of benefits he starts with makes him one of the easier characters to win with.
SanngriðrAscending
Defeated Nidhogg with Sanngriðr. Well done!
GrasluTheFirst
Completed Sanngriðr on Hellish.
Sanngriðr is your reward for beating the game with Odr, and she is a much harder character. She starts with the pistol, no flight, is a one-hit kill, has no permanent starting spells you can unlock, and must clear every enemy filled room (other than challenge rooms) to unlock the boss door for the floor. On top of all this, she is also the only character to have an achievement for finishing the Hellish difficulty.
The same items that are helpful on Odr will benefit Sanngriðr. Additionally, if you can get one of the permanent flight items, you’ll have a much higher chance of surviving. Good luck!
Mastery
Completed the game on hard with every Valkyrie.
See each character’s section for individual tips.
Bullet per minute персонажи
BPM: BULLETS PER MINUTE
9/17- Thank you to everyone who commented overnight, I’ll add your stuff now.
9/20- Characters fully updated, thank you [R] Scapegoat02. Also I reordered the items to their slot numbers so helmets are first now and I added a section on how to get through your first few easy mode runs.
9/23- New patch hit, guide will be updated soon. Also finally have some actual names for guns!
2/6- New update, will be adding things soon
What is Critical? Chance, damage? Can you get Criticals without items that give Critical?
Answered: Criticals are weak point hits. Items that give «Critical» increase weak point damage.
What does Triquetra do?
Answered: Doubles the power of Ultimates/RMB powers.
Does Megingjord work on Njord?
Answered: No
Does Geri force a bank to spawn?
Answered: Yes
What does the Luck stat affect?
This section is based on my personal opinion and time spent with the game. This should help you beat the game on Easy but remember to take this with a grain of salt.
Each character has different values for health and armor as well as a unique starting weapon. You can also unlock a right mouse button (RMB) ability and an ultimate by beating the game on easy and hard respectively.
Göll
Hp: 100
Shield: 0
Starting Weapon: Pistol
Ultimate: Jarnbjorn
RMB Ability: Fire Bolt
Special: N/A
Freyr
Hp: 0
Shield: 150
Starting Weapon: Revolver
Ultimate: Freyr’s Blessing
RMB Ability: Block
Special: N/A
Hildr
Hp: 50
Shield: 25
Starting Weapon: Shotgun Pistol
Ultimate: Hermóðr’s Enchantment
RMB Ability: Fire Bolt
Special: Begins the game with 5 speed points and a key.
Njord
Hp: 50
Shield: 0
Starting Weapon: Energy Blast
Ultimate: Odin’s Blessing
RMB Ability: Valkyrie’s Veil
Special: Unlimited ammo, can’t use other weapons, starts with 7 coins.
Odr
Hp: 0
Shield: 0
Starting Weapon: Double Barrel
Ultimate: Barter
RMB Ability: Teleport
Special: One hit and you’re dead. Has unlimited jumps and the ability to hover. Starts with 1 point of luck.
Skuld
Hp: 150
Shield: 0
Starting Weapon: Garand
Ultimate: Sigyn’s Help
RMB Ability: Mortal Curse
Special: Loses 1 health per half beat, gains health from dealing damage.
Geri
Hp: 25
Shield: 0
Starting Weapon: Pistol
Ultimate: Banking
RMB Ability: Burning Coin
Special: Smaller hitbox, lower camera pov, guarantees bank spawn.
Herfjötur
Hp: Coins
Shield: 0
Starting Weapon: Bolt Action
Ultimate: Geri’s Audit
RMB Ability: Snipe
Special: Your hp is tied to your coin total, each hit takes half. You can absolutely kill yourself at the shop by spending all your coins.
Rún
Hp: Random
Shield: Random
Starting Weapon: Random
Ultimate:
RMB Ability:
Special: Totally random weapon, health/armor, coins, keys, abilities (including dash), and 1 item.
Sanngridr
Hp: 0
Shield: 0
Starting Weapon: Pistol
Ultimate: None
RMB Ability: None
Special: Odr with no abilities
Broken Burst
Spread shot. Low damage. Recharges in two beats.
Celestial Wave
Hits everything on the screen for moderate damage. Recharges in 16 beats.
Mortal Curse
Damage over time until death.
Sacred Sapper
Create an explosive barrel.
Steal Life
Steals some health from a single target, quick recharge.
Undying Strength
Temporary invincibility. You will still take the damage, it just won’t kill you.
Barter
Lowers prices in the shop.
Cursed Luck
Sacrifice 25 hp for one point of luck. Infinite uses, no charge time.
Elli’s Touch
Heals 25 hp, quick recharge.
Freyr’s Blessing
Gives you one bar of shield. Freyr’s default ultimate.
[/b]Geri’s Audit[/b]
Turns all your items into coins.
Hermóðr’s Enchantment
Hyper speed for a few seconds. Useful for getting around the map. Hildr’s default ultimate.
Jarnbjorn
Fire an explosive orb. Göll’s default ultimate.
Mjöllnir
Fire off a volley of projectiles.
Njord’s Riches
Spawns several coins for you to pick up. Charges in two rooms.
The Quest
Ultimate that adds +1 to all stats and gives health regen. Charges up in 8 rooms.
Sigyn’s Help
Spawns a chest.
Snap Fingers
Hits all enemies for large amounts of damage.
Valkyrie’s Call
Call an angel to shoot enemies for a while.
Valkyrie’s Veil
Make yourself invincible to the next attack that hits you. Njord’s default ultimate.
Weapon damage values have been adjusted, will update.
Bolt Action
Ammo: 4
Damage: High
Range: Medium
Reload Speed: 3 beats
Fired on Half Beats: No
Burst Rifle
Ammo: 6
Damage: Medium
Range: Short
Reload Speed: 2 beats
Fired on Half Beats: No
Chaingun
Ammo: 30
Damage: Low
Range: Long
Reload Speed: 3 beats
Fired on Half Beats: Sort of. It takes some time to spin up but final fire rate is very fast.
Double Barrel
Ammo: 2
Damage: Low/Medium
Range: Short
Reload Speed: 2 beats
Fired on Half Beats: Yes
Fireballer
Ammo: Infinite
Damage:
Range: Long
Reload Speed: N/A
Fired on Half Beats: No
Special: Can be used for rocket jumping.
Garand
Ammo: 3
Damage: Low
Range: Medium
Reload Speed: 1 beat
Fired on Half Beats: Yes
Special: Natural armor piercing? Kills guardians through their shields.
Gauss Cannon
Ammo: 3
Damage:
Range: Long
Reload Speed: 3 beats
Fired on Half Beats: No
Grenade Launcher
Ammo: 6
Damage: Medium/High
Range: Short
Reload Speed: 3 beats
Fired on Half Beats: No
Lever Action Rifle
Ammo: 6
Damage: Low
Range: High
Reload Speed: 1+1 for every missing shot
Fired on Half Beats: No
Pistol
Ammo: 8
Damage: Low
Range: Medium
Reload Speed: 2 beats
Fired on Half Beats: Yes
Plasma Pistol
Ammo: Infinite
Damage: Medium
Range: Medium/Long
Reload Speed: N/A
Fired on Half Beats: No
Quad Revolver
Ammo: 4
Damage: Medium
Range: Short
Reload Speed: 3 beats
Fired on Half Beats: Yes
Raygun
Ammo: Infinite/8
Damage:
Range: Long
Reload Speed: 3 beats (sort of)
Fired on Half Beats: Yes
Special: This gun recharges on its own after 8 shots or not firing for a while. Not affected by Clip Ups.
Revolver
Ammo: 6
Damage:
Range: Long
Reload Speed: 1+1 for each missing shot
Fired on Half Beats: Yes
Rocket Launcher
Ammo: 6
Damage: Medium
Range: Long
Reload Speed: 1+1 for each missing shot
Fired on Half Beats: No
Shotgun
Ammo: 6
Damage: Medium
Range: Short/Medium
Reload Speed: 3 beats
Fired on Half Beats: No
Shotgun Pistol
Ammo: 4
Damage: Medium
Range: Short
Reload Speed: 3 beats
Fired on Half Beats: Yes
SMG
Ammo: 21
Damage: Low/Medium
Range: Medium
Reload Speed: 2 beats
Fired on Half Beats: Yes
Time Delayed Rocket Launcher
Ammo: 1
Damage: Very High
Range: Long
Reload Speed: 2 beats
Fired on Half Beats: Yes
Lucky Dice
Consumable that increases your luck stat by 4 points.
Shield Converter
Turns all your shield points to health points.
Skeleton Key
Consumable that gives you infinite keys. Can be used on the Key Demon infinitely as well.
Adventurer’s Fedora
Helmet slot item that swaps your equipped items counter clockwise one slot. Allows you to have more than one kind of item in your build since you now have incorrectly slotted items.
Circlet of the Serpentine
Lifesteal small amounts of health when you damage enemies.
Deadeye Lens
Increases the size of the crosshair.
Equity
Helmet slot item that will do moderate damage to anyone that attacks you.
Fluffy
Reloading boosts the power of your next shot.
Hat of Madness
Helmet slot item that makes your shots cause the enemy to explode after a beat.
Helm of Precision
Increased weakpoint damage multiplier.
Helm of Rage
Increased damage for landing shots perfectly on beat.
Hermóðr The Messenger
Makes you very fast.
Máni
Chance to freeze enemies on hit.
Ogre’s Helm
Turns your projectiles into a shotgun spread.
Seiðr’s Hat
Creates a small damage aura around your character model.
The Secret Chord
First shot when entering a room is boosted.
Short Horned
Grants luck upon stage completion.
Ymir’s Crown
Fires shots when you do, they are slow but track.
Battle Lion
Shiedl slot item that cuts your cooldowns in half. Affects your dodge and gun as well allowing you to dodge and shoot on half beats.
Berserker’s Arm
Increased weakpoint damage.
Dragon Skin
A shield that gives you one regenerating shield point. This is a contender for strongest individual item in the game. Allows you to effectively pick up Damocles sword items free of charge and walk through the damage walls in golden chest rooms at no permanent cost.
Cursed Iron
Shield slot item that increases damage but turns health into shields. Health ups will also turn into shields.
Face of Death
Shield slot item that gives you double damage. Does not affect RMB abilities. Also a contender for strongest individual item in the game.
Gungnir’s Partner
Increases range.
Lion Heart
Revives you at half hp when you die. Odr’s best friend.
Richeous Sun
Shield slot item that causes your shots to also fire off a volley of fireballs.
Skjalomeyar’s Plate
Shield slot item that gives you one point of shield and reduces the damage you take.
Springhel
Jump up? (may be increased number of jumps)
Storm
Shield slot item that causes your attacks to hit nearby enemies. Also known as cleaving.
The Best Defense
Infinite ammo.
Triquetra
Fortify magic ability?
Dwarven Bracelet
Reveals the entire map for you.
Dwarven Ring
Turns all of your shots into arcing grenades.
Go Faster Glove
Increases your movement speed by a large amount.
Gold Bracelet
Enemies drop coins more often,
Gunnr’s Bracer
Increases health received from healing items. Affects ultimates and RMB abilities.
Loki’s Bargain
Adds one level to each of your stats but has no other effects.
Megingjord
Carry two weapons. (might work on Njord, needs testing)
Memento Mori
Shots hit nearby enemies as well. Also called cleaving.
Midgard Bracelet
Gives you one level of each stat and an extra bar of health.
Powershot Gloves
Gives your shots the ability to penetrate enemies and walls.
Quaternote
Causes each trigger pull to shoot two shots in rapid succession. Njord’s best friend.
Raven God
«Super Range» (probably gives you effective max range stat, needs testing)
Sigrdrifa’s Bracer
Penetrating shots.
Six Shooter
Allows you to mash out reloads.
Spacewalker
Infinite jumps.
Angelic Boots
Gives you an extra jump. Can be activated to perform a bigger jump.
Boots of Rock
Boot slot item that creates a small explosion near you when you land after jumping or falling.
Giant Slayer’s Boots
Boots that cause your shots to deal percentage health damage.
Odin’s Sneakers
Speed increase boots.
Hermod’s Greaves
Speed and range up.
Rythmic Chaos Boots
Causes explosions on the beat. I believe this has a small cooldown before it reactivates but it could also be working based on the current Floor’s song similar to The Secret Chord.
Seiðr’s Blessing
All enemies take damage over time, no hit needed to activate.
Skates of Strafe
Boot slot item that gives a speed multiplier. Stacks with other speed increasing items.
Spurs of Justice
Adds a DoT effect on weak point hits.
Tampling Boots
Executes low health enemies. Works with cleaving.
Draugr
Floor: Asgard I
Notable Attacks: Creates 4 walls of energy that can be sidewalked or dodged. Also has an attack that can only be dodged by jumping.
Ymir
Floor: Asgard II
Notable Attacks: Has a tracking beam that requires you to break line of sight with him. Spawns dragon heads that will chase you periodically.
Vétt
Floor: Vanaheim I
Notable Attacks: Charges a blast that hits the whole room. You can avoid this by standing in the circle.
Gullveig
Floor: Vanaheim II
Notable Attacks: Summons a cross of damaging walls that move periodically and can be jumped over.
Alvis
Floor: Svartalfheim I
Notable Attacks: None?
Mistcalf
Floor: Svartalfheim II
Notable Attacks: Fires waves of energy that can be dodged in a number of directions.
Surt
Floor: Helheim I
Notable Attacks: Has two phases. Gets bigger in Phase 2.
Nidhogg
Floor: Final
Notable Attacks: Starts the battle off with an ever expanding sphere of damage. Summons large dragon heads.
Fafnir
Floor: Asgard Crypts
Notable Attacks: Creates an expanding shockwave on the floor.
Bank
Store coins for later playthroughs. Bank will close after 10 coins have been donated. Donating 100 coins will open the back wall which spawns a chest that contains a few coins.
Huginn’s Shop
General item shop. Sells health, health upgrades, armor, keys and equipment. Every purchase adds to your loyalty card and with enough points the shop will be upgraded.
Muninn’s Armory
Weapon vendor. Also has a loyalty system called Muinn’s Gratitude that is used to upgrade his shop.
Challenge Room
Has a lever that spawns enemies on platforms. You get a reward chest if you defeat all the enemies. You can pull the lever multiple times.
Boss Challenge
Similar to challenge rooms, spawns a boss that spawns a treasure chest when killed.
Casino
Spawns a slot machine that dispenses items for coins.
Item Randomizer
Takes coins and dispenses an item or a random piece of equipment. Can be rerolled.
Golden Chest
Contains a chest that requires a key to open. Usually contains a piece of equipment. Some rooms have an extra section in the back that requires you to take damage to get into but contains an extra chest.
Library
Requires a key to open. Contains an ultimate ability or a RMB ability.
The Disk
Appears before the fight with Nidhogg. Dumping enough coins into it will cause it to spawn an item and that item will remain there until you pick it up or swap it for another item. Items in The Disk will carry over through runs.
Well
Spawns four middle to high powered pieces of equipment with each being from a different slot. You can only choose one, the others will disappear.
Stairs
Spawns in Asgard 1, requires a key. Used to access Asgard Crypts.
Altar
Spend coins to boost stats at random, one point per coin.
Prestige Altar
30 coins to make all of your items permanent. Consumes your items allowing you to pick up new ones.
Damocles Sword Room
Spawns three damocles sword shrines with a variety of items and equipment. Some have multiple swords.
Warp Room
Warp pipes to the first stage of any level in the game.
Shrines will give you an ability upgrade or item depending on the type of shrine.
Ability Shrine
Increases your ability stat by one point for one coin.
Damage Shrine
Increases your damage stat by one point for one coin.
Luck Shrine
Increases your luck stat by one point for one coin.
Precision Shrine
Increases your precision by one point for one coin.
Range Shrine
Increases your firing range by one point for one coin.
Speed Shrine
Increases your speed stat by one point for one coin.
Key Demon
Takes keys and rewards you with an item after a certain number of keys have been offered up. The rewards are randomized.
Coin Valkyrie
Takes coins and rewards you with a random item after a certain number of coins have been offered up. Rewards are randomized.
Slot Machine Removed as of 2/5/21, spawns in its own room.
Takes your coins. Maybe you get a reward, maybe you dont.
Triple Chest
Not exactly a shrine but it won’t fit anywhere else in the guide. Each chest takes a key and only one has a reward, the other two have an enemy inside.
Damocles Sword
Costs 25 hp/shield to get the reward the sword protects. You can mitigate this damage with anything that allows you to take a free hit such as Dragon Heart or Freyr’s Block ability.
Barren
No chests will spawn for completed rooms.
Castle
Spawns a special room that consists of a platforming section and an enemy called the Cutthroat.
Dark
Low light conditions.
Exploding
Enemies drop skulls that will damage enemies. Also prevents enemies from dropping anything besides the skulls so coins and keys will not drop.
Frozen
Momentum carried through movement. Like walking on ice.
Glass
Player takes double damage and creates a shattered effect on surfaces. Enemies and bosses have lower hp.
Inverted
Screen upside down, controls unaffected.
Midas
Enemies drop one coin when killed. Bosses and Minibosses drop several. Room clear chests drop one coin.
Pitted
Contains a special room variant that requires platforming to get out of.
Burning
Damaging fire aura.
Champion
Increased hp and damage.
Cloned
Two bosses spawn with reduced hp.
Dwarf
Smaller model and hitboxes.
Electric
Electricity to spawns in the room that will damage you.
Giant
Larger model and hitboxes.
Haywire
Not an actual boss modifier but apparently it’s possible for a boss to spawn with far more than two modifiers. Based on an encounter with Vengeful/Champion/Cloned/Dwarf/Crazed Ymir. In the case that this happened, only Vengeful Champion Ymir was displayed in the intro zoom.
Vengeful
Fires projectiles at the player when damaged.




















