ultimate chicken horse ΠΊΠ°ΠΊ ΠΎΡΠΊΡΡΡΡ Π²ΡΠ΅ ΡΡΠΎΠ²Π½ΠΈ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ
Ultimate chicken horse ΠΊΠ°ΠΊ ΠΎΡΠΊΡΡΡΡ Π²ΡΠ΅ ΡΡΠΎΠ²Π½ΠΈ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ
Ultimate Chicken Horse
Π‘ΡΡΡ ΠΊΠ°ΡΡΡ: ΠΡ ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΠ΅ΡΡ Π½Π° Π²Π΅ΡΡΠΎΠ»Π΅ΡΠ΅ ΠΈ ΡΠΏΡΡΠ³ΠΈΠ²Π°Π΅ΡΠ΅ Ρ Π½Π΅Π³ΠΎ, Π΄Π°Π»ΡΡΠ΅ ΡΠ΅ΡΠ΅Π· ΠΎΠΊΠ½ΠΎ Π·Π°Ρ ΠΎΠ΄ΠΈΡΠ΅ Π² Π·Π΄Π°Π½ΠΈΠ΅, Π° Π·Π°ΡΠ΅ΠΌ ΠΏΡΠΎΡ ΠΎΠ΄ΠΈΡΠ΅ ΠΈΡΠΏΡΡΠ°Π½ΠΈΡ Π²Π½ΡΡΡΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π·Π΄Π°Π½ΠΈΡ, ΡΡΠΎΠ±Ρ ΠΏΡΠΎΠΉΡΠΈ ΠΊ ΠΊΠΎΠ½ΡΡ.
ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΠ±Π΅ΠΆΠ°ΡΡ ΠΏΠΎ ΠΊΡΡΡΠ°ΠΌ Π·Π΄Π°Π½ΠΈΠΉ ΠΊ ΡΠΈΠ½ΠΈΡΡ, Π½ΠΎ ΡΠΎΠ³Π΄Π° Π²Ρ ΠΏΡΠΎΠΉΠ΄Π΅ΡΠ΅ ΠΊΠ°ΡΡΡ Π±Π΅Π· ΠΌΠΎΠ½Π΅ΡΠΊΠΈ ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΌΠ΅ΠΆΠ΄Ρ ΡΠ΅ΡΠ²Π΅ΡΡΡΠΌ ΠΈ ΠΏΡΡΡΠΌ Π·Π΄Π°Π½ΠΈΠ΅ΠΌ.
Π‘ΠΊΡΠΈΠ½ΡΠΎΡΡ:
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ:
Π‘ΡΡΡ ΠΊΠ°ΡΡΡ: ΠΡΠΎΠΉΡΠΈ ΠΏΠΎΠ΄ ΠΏΠΈΡΡΠΎΠ»Π΅ΡΠΎΠΌ ΠΊ ΡΠΈΠ½ΠΈΡΡ Ρ ΠΊΡΡΠΊΠ°.
ΠΠ°ΡΡΠ° ΠΊΠ°ΠΊ Π±ΡΠ»Π° ΡΠ΄Π΅Π»Π°Π½Π° Π·Π° 5 ΠΌΠΈΠ½ΡΡ, ΡΠ°ΠΊ ΠΈ ΠΏΡΠΎΡ
ΠΎΠ΄ΠΈΡΡΡ ΠΎΠ½Π° Π·Π° 2 ΡΠ΅ΠΊΡΠ½Π΄Ρ)
(Π½Π° ΠΌΠΎΠΌΠ΅Π½Ρ Π²ΡΠΊΠ»Π°Π΄ΡΠ²Π°Π½ΠΈΡ ΡΡΠΎΠ³ΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π°, ΠΌΠΎΠΉ ΡΠ΅ΠΊΠΎΡΠ΄ Π½Π° ΡΡΠΎΠΉ ΠΊΠ°ΡΡΠ΅ 1.99 ΡΠ΅ΠΊ.)
Π‘ΠΊΡΠΈΠ½ΡΠΎΡΡ:
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ:
Π‘ΡΡΡ ΠΊΠ°ΡΡΡ: ΠΡΠΎΠΉΡΠΈ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΡΠ»ΠΎΠΆΠ½ΡΠΉ ΡΠΊΠΈΠ»Π»ΡΠ΅ΡΡ, ΡΠ΄Π΅Π»Π°Π½Π½ΡΠΉ ΠΈΠ· ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²Π° ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ Π»ΠΎΠ²ΡΡΠ΅ΠΊ.
ΠΡΠ° ΠΊΠ°ΡΡΠ° Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΡΠ»ΠΎΠΆΠ½Π°Ρ, Π»ΠΈΡΠ½ΠΎ Ρ Π΅Ρ ΡΠΌΠΎΠ³ ΡΠΎΠ»ΡΠΊΠΎ 1 ΡΠ°Π· ΠΏΡΠΎΠΉΡΠΈ, ΠΈ ΡΠΎ, Π±Π΅Π· ΠΌΠΎΠ½Π΅ΡΠΎΠΊ. (Π‘ ΠΌΠΎΠ½Π΅ΡΠΊΠ°ΠΌΠΈ ΡΠΌΠΈΡΠ°Π» Π² ΠΊΠΎΠ½ΡΠ΅)
Π‘ΠΊΡΠΈΠ½ΡΠΎΡΡ:
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ:
Π‘ΡΡΡ ΠΊΠ°ΡΡΡ: ΠΡΠ° ΠΊΠ°ΡΡΠ° ΡΠ΄Π΅Π»Π°Π½Π° ΠΈΠ· ΡΠ°Π·Π½ΡΡ ΠΌΠ΅Ρ Π°Π½ΠΈΠ·ΠΌΠΎΠ². ΠΠ½Π° Π½Π΅ ΡΠ»ΠΎΠΆΠ½Π°Ρ, Π½ΠΎ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½Π°Ρ.
ΠΠ° ΡΡΠΎΠΉ ΠΊΠ°ΡΡΠ΅ 15000 ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ², Π° Π»ΠΈΠΌΠΈΡ Π² ΠΈΠ³ΡΠ΅ 5000. ΠΠ΅ Π·Π½Π°Ρ ΠΊΠ°ΠΊ, Π½ΠΎ ΠΌΠ½Π΅ ΡΠ΄Π°Π»ΠΎΡΡ Π²ΡΠ»ΠΎΠΆΠΈΡΡ Π΅Ρ Π² ΡΠ΅ΡΡ)
Π‘ΠΊΡΠΈΠ½ΡΠΎΡΡ:
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ:
Π‘ΡΡΡ ΠΊΠ°ΡΡΡ: Π·Π°Π±ΡΠ°ΡΡΡΡ Π½Π° ΡΠ°ΠΌΡΠΉ Π²Π΅ΡΡ Π±Π°ΡΠ½ΠΈ, ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅Π²Π°Ρ ΠΈΡΠΏΡΡΠ°Π½ΠΈΡ Π½Π° ΠΏΡΡΠΈ.
ΠΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ ΠΊΠ°ΡΡΠ° Π΄ΠΎΠ»ΠΆΠ½Π° Π±ΡΠ»Π° Π±ΡΡΡ ΡΠ»ΠΎΠΆΠ½Π΅Π΅.
ΠΠ°Π·Π²Π°Π½ΠΈΠ΅ ΠΊΠ°ΡΡΡ ΡΠ°ΡΡΠΈΡΡΠΎΠ²ΡΠ²Π°Π΅ΡΡΡ ΠΊΠ°ΠΊ «Starthink vs LoLoFoSt»
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ: (Ρ ΡΠ΅ΠΊΠΏΠΎΠΈΠ½ΡΠ°ΠΌΠΈ)
ΠΡΡ ΠΊΠ°ΡΡΡ ΠΏΡΠΈΡΠ»ΠΎΡΡ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΠΏΠΎΠ΄ 5000 Π±Π»ΠΎΠΊΠΎΠ². ΠΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ ΠΎΠ½Π° Π²ΡΠ³Π»ΡΠ΄Π΅Π»Π° Π½Π°ΠΌΠ½ΠΎΠ³ΠΎ Π²Π΅ΡΠ΅Π»Π΅Π΅ ΠΈ Π² Π½Π΅ΠΉ Π±ΡΠ»ΠΎ 7500 Π±Π»ΠΎΠΊΠΎΠ². ΠΠ΅ Π·Π½Π°Ρ ΠΊΠ°ΠΊ ΡΠ°ΠΊ Π²ΡΡΠ»ΠΎ, Π½ΠΎ ΠΊΠ°ΡΡΡ Schematic Ρ ΡΠΌΠΎΠ³ Π²ΡΠ»ΠΎΠΆΠΈΡΡ, Ρ ΠΎΡΡ Π² Π½Π΅ΠΉ ΠΈ 15000 Π±Π»ΠΎΠΊΠΎΠ², Π° ΡΡΡ ΠΊΠ°ΡΡΡ Π½Π΅Ρ. ΠΠΎΡ ΡΠ°ΠΊΠΈΠ΅ Π²ΠΎΡ Π΄Π΅Π»Π°.
Π‘ΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΡΠΎ, ΡΡΠΎ ΡΠ΄Π΅Π»ΠΈΠ»ΠΈ Π²ΡΠ΅ΠΌΡ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Ρ Ρ ΠΌΠΎΠΈΠΌΠΈ ΠΊΠ°ΡΡΠ°ΠΌΠΈ!
ΠΡΠΎΡ ΡΠΏΠΈΡΠΎΠΊ ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΠΏΠΎΠ»Π½ΡΡΡΡΡ Π² Π±ΡΠ΄ΡΡΠ΅ΠΌ.
ΠΡΠ΅ΠΌ ΡΠ΄Π°ΡΠΈ ΠΈ Ρ ΠΎΡΠΎΡΠ΅Π³ΠΎ Π½Π°ΡΡΡΠΎΠ΅Π½ΠΈΡ!)
Ultimate Chicken Horse Π³Π°ΠΉΠ΄ β ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΈ ΡΠΎΠ²Π΅ΡΡ
ΠΡΠΎΡ Π³Π°ΠΉΠ΄ Π½Π°ΡΡΠΈΡ Π²Π°Ρ Π²ΡΠ΅ΠΌ ΡΠΎΠ½ΠΊΠΎΡΡΡΠΌ Ultimate Chicken Horse. ΠΡΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ Π΄Π»Ρ Π½Π°ΡΠΈΠ½Π°ΡΡΠΈΡ , ΡΠ°ΠΊ ΡΡΠΎ Π΄Π»Ρ ΡΠ΅Ρ ΠΠΎΠ³ΠΎΠ² ΠΡΡΠΈΠ½ΡΡ ΠΠΎΡΠ°Π΄Π΅ΠΉ, Π½Π°Π²Π΅ΡΠ½ΡΠΊΠ°, Π·Π΄Π΅ΡΡ ΡΠΆΠ΅ Π±ΡΠ΄Π΅Ρ Π²ΡΠ΅ ΠΏΠΎΠ½ΡΡΠ½ΠΎ. ΠΠΎ Π² Π»ΡΠ±ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ Π½Π΅ ΡΡΠ΅ΡΠ½ΡΠΉΡΠ΅ΡΡ ΡΡΠΎ Π²ΡΠ΅ ΠΏΡΠΎΡΠΈΡΠ°ΡΡ, ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π²Π°ΠΌ Π±ΡΠ΄Π΅Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ ΠΈ Π²Ρ ΠΏΠ΅ΡΠ΅ΠΎΡΠΌΡΡΠ»ΠΈΡΠ΅ ΡΠ²ΠΎΠ΅ ΠΏΡΠΎΡΠ»ΠΎΠ΅ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅.
ΠΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ + ΠΠΎΡΠΌΠ΅ΡΠΈΠΊΠ° Π² Ultimate Chicken Horse
ΠΡΠΎ ΡΡΠ°ΡΡΠΎΠ²ΡΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ:
ΠΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· Π½ΠΈΡ ΠΈΠΌΠ΅Π΅Ρ ΡΠ²ΠΎΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΊΡΡΠΈΡΠ° Π½ΠΎΡΠΈΡ Π΄ΠΆΠΈΠ½ΡΠΎΠ²ΡΠΉ Π΄ΡΠ½Π³Π°ΡΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠ»Π°ΡΡΠ½ΡΡ ΠΏΡΠΈΡΠ΅ΡΠΊΡ Π² ΡΡΠΈΠ»Π΅ ΠΌΠΎΠΈΠΊΠ°Π½. ΠΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π΅Π΅ ΠΏΠΎΡ ΠΎΠΆΠΈΠΌ Π½Π° ΡΠ΅ΡΠΌΠ΅ΡΠ°, Ρ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π±ΡΠ» ΠΏΠ»ΠΎΡ ΠΎΠΉ Π΄Π΅Π½Ρ.
ΠΠΎΡΠ°Π΄Ρ Π½ΠΎΡΠΈΡ ΡΠΈΠ»ΠΈΠ½Π΄Ρ ΠΈ Π³Π°Π»ΡΡΡΠΊ-Π±Π°Π±ΠΎΡΠΊΡ, ΡΡΠΎ ΡΠΎΠ·Π΄Π°Π΅Ρ Π΅ΠΌΡ Π½Π΅ΠΎΠ±ΡΡΠ½ΡΠΉ Π²ΠΈΠ΄.
ΠΠ½ΠΎΡ Π½ΠΎΡΠΈΡ ΠΊΠΎΡΠΎΠ½Ρ ΠΈ Π³Π°Π»ΡΡΡΠΊ, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π΅Π³ΠΎ ΠΏΠΎΡ ΠΎΠΆΠΈΠΌ Π½Π° Π²ΠΎΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ Ρ ΠΎΡΠΎΡΠΎ ΠΎΠ΄Π΅Π²Π°Π΅ΡΡΡ. ΠΠΎΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ, ΠΏΠΎΡΠΌΠΎΡΡΠΈΡΠ΅, ΠΎΠ½ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ°ΠΊ Π±ΡΠ΄ΡΠΎ Π½ΠΎΡΠΈΡ ΡΠΎΡΠΌΡ Π³ΡΠ°Π±ΠΈΡΠ΅Π»Ρ.
ΠΠ²ΡΠ° Π½ΠΎΡΠΈΡ ΠΏΡΠ°Π·Π΄Π½ΠΈΡΠ½ΡΡ ΡΠ»ΡΠΏΡ ΠΈ ΠΏΠΎΡΡ. ΠΠ·-Π·Π° ΡΡΠΎΠ³ΠΎ ΠΎΠ½Π° Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ°ΠΊ, Π±ΡΠ΄ΡΠΎ ΡΠΎΠ»ΡΠΊΠΎ ΡΡΠΎ Π²ΡΠΈΠ³ΡΠ°Π»Π° ΠΊΠΎΠ½ΠΊΡΡΡ ΠΠΈΡΡ ΠΠΌΠ΅ΡΠΈΠΊΠ°.
ΠΡΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ, ΠΊΠΎΡΠΎΡΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ°Π·Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°ΡΡ, Π½Π°Ρ ΠΎΠ΄Ρ ΠΈΡ Π² Π»Π΅ΡΠ°ΡΡΠΈΡ ΠΊΠΎΡΠΎΠ±ΠΊΠ°Ρ , ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠ²ΡΠ·Π°Π½Ρ ΠΊ ΡΠ°Π·Π½ΠΎΡΠ²Π΅ΡΠ½ΡΠΌ ΡΠ°ΡΠΈΠΊΠ°ΠΌ. ΠΠ· ΡΡΠΈΡ ΠΊΠΎΡΠΎΠ±ΠΎΠΊ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΊΠ°ΡΡΡ, ΠΊΠΎΡΠΌΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ (Π₯Π°ΠΌΠ΅Π»Π΅ΠΎΠ½, ΠΠ΅Π»ΠΊΠ° ΠΈ ΠΡΠΎΠ»ΠΈΠΊ).
Π₯Π°ΠΌΠ΅Π»Π΅ΠΎΠ½ Π½ΠΎΡΠΈΡ Π½Π°ΠΊΠΈΠ΄ΠΊΡ ΠΈ ΠΎΡΠΊΠΈ. ΠΠ½ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠ΅Π½ΡΠ΅Ρ ΡΠ²Π΅Ρ, ΠΊΠΎΠ³Π΄Π° ΡΠ°Π½ΡΡΠ΅Ρ.
Π£ Π±Π΅Π»ΠΊΠΈ Π΅ΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π½Π°ΡΡΠ½ΠΈΠΊΠΎΠ² ΠΈ ΡΠ΅Π·ΠΈΠ½ΠΎΠ²ΡΠ΅ ΡΠ°ΠΏΠΎΠ³ΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ Π΅ΠΉ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ. ΠΠΎΠ³Π΄Π° ΠΎΠ½Π° ΡΠΏΡΠΈΠ½ΡΡΠ΅Ρ, ΠΎΠ½Π° Π±Π΅ΠΆΠΈΡ Π½Π° ΡΠ΅ΡΠ²Π΅ΡΠ΅Π½ΡΠΊΠ°Ρ . ΠΠΎΡΡΠΎΠΌΡ Π²ΠΌΠ΅ΡΡΠΎ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°ΡΡΡΡ Π½Π° 2 Π±Π»ΠΎΠΊΠ° Π²ΡΡΠΎΡΡ Π²Π²Π΅ΡΡ , ΠΎΠ½Π° ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°Π΅ΡΡΡ Π½Π° 2 Π±Π»ΠΎΠΊΠ° Π²ΡΡΠΎΡΡ Π² Π±ΠΎΠΊ ΡΠΎ ΡΠ²ΠΎΠΈΠΌ Ρ Π²ΠΎΡΡΠΎΠΌ Π² Π²ΠΎΠ·Π΄ΡΡ Π΅.
ΠΡΠΎΠ»ΠΈΠΊ Π½Π΅ ΠΏΠΎΡ ΠΎΠΆ Π½Π° ΠΎΠ±ΡΡΠ½ΠΎΠ³ΠΎ ΠΊΡΠΎΠ»ΠΈΠΊΠ°. Π ΠΏΠ΅ΡΠ²ΡΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ, ΡΡΠΎΡ ΠΊΡΠΎΠ»ΠΈΠΊ ΡΠ΄Π΅Π»Π°Π½ ΠΈΠ· ΠΌΠ΅ΡΠ°Π»Π»Π°. ΠΠ½Π° Π½ΠΎΡΠΈΡ ΡΠ°Π·Π½ΠΎΡΠ²Π΅ΡΠ½ΡΡ ΡΠ°ΠΏΠΊΡ Ρ Π²ΡΠ°ΡΠ°ΡΡΠΈΠΌΡΡ Π²ΠΈΠ½ΡΠΎΠΌ ΠΈ ΠΏΠ»Π°ΡΡΠ΅.
ΠΠ°ΠΉΠ΄ ΠΏΠΎ ΠΎΡΠ½ΠΎΠ²Π½ΡΠΌ ΠΊΠ°ΡΡΠ°ΠΌ ΠΈ ΡΡΠΎΠ²Π½ΡΠΌ
Π Chicken Horse Π΅ΡΡΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ ΡΡΠΎΠ²Π½Π΅ΠΉ, Π²ΠΊΠ»ΡΡΠ°Ρ: Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ, ΠΠΎΠ΄ΠΎΠΏΠ°Π΄, ΠΠΈΡΠ°ΠΌΠΈΠ΄Π° ΠΈ ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄. ΠΡΠ΅Π³ΠΎ Π·Π΄Π΅ΡΡ Π΄ΠΎ Π΄Π΅ΡΡΡΠΈ ΠΊΠ°ΡΡ. ΠΠΎΠ³Π΄Π° Π²Ρ Π²ΠΏΠ΅ΡΠ²ΡΠ΅ Π½Π°ΡΠ½Π΅ΡΠ΅ ΠΈΠ³ΡΠ°ΡΡ, ΠΏΠΎΡΠ²ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π²Π΅: ΠΡΡΡΠΈ Π΄ΠΎΠΌΠΎΠ² ΠΈ Π€Π΅ΡΠΌΠ°. ΠΠ°Π»ΡΡΠ΅ Π½Π°Ρ Π³Π°ΠΉΠ΄ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅Ρ ΠΎ ΡΠ°ΠΌΡΡ Π²Π°ΠΆΠ½ΡΡ ΠΈΠ· Π½ΠΈΡ .
ΠΡΡΡΠ°, Π²Π΅ΡΠΎΡΡΠ½ΠΎ, ΡΠ°ΠΌΠ°Ρ ΠΏΡΠΎΡΡΠ°Ρ Π»ΠΎΠΊΠ°ΡΠΈΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π² Π½Π΅ΠΉ Π΅ΡΡΡ Π΄Π²Π΅ Π±Π°ΡΠ½ΠΈ Ρ ΠΏΡΠΎΠΏΠ°ΡΡΡΡ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ. ΠΠ°ΡΠ½Ρ, Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ Π²Ρ Π½Π°ΡΠΈΠ½Π°Π΅ΡΠ΅, ΠΈΠΌΠ΅Π΅Ρ ΠΏΡΠΎΠΏΠ°ΡΡΡ. ΠΠΎ Π΅ΡΠ»ΠΈ Π²Ρ ΡΠΏΠ°Π΄Π΅ΡΠ΅, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ΄Π½ΡΡΡΡΡ ΠΏΡΡΠ³Π°Ρ ΠΏΠΎ ΡΡΠ΅Π½ΠΊΠ°ΠΌ. ΠΠ°ΡΡΠ° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΊΡΠ°ΡΠ΅Π½ΠΈΡ Π½Π° Π±Π°ΡΠ½ΡΡ .
Π€Π΅ΡΠΌΠ° ΠΆΠ΅ Π³ΠΎΡΠ°Π·Π΄ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½Π΅Π΅ ΠΊΡΡΡ ΠΈ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· ΠΏΡΡΠΈ ΠΊΠ°ΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΠΉΡΠΈ, Π½Π΅ ΡΠ°Π·ΠΌΠ΅ΡΠ°Ρ Π½ΠΈΡΠ΅Π³ΠΎ. ΠΠ° ΠΊΠ°ΡΡΠ΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ ΡΠ°ΡΠ°ΠΉ, ΡΡΠ°ΠΊΡΠΎΡ, Π·Π΅ΡΠ½ΠΎΡ ΡΠ°Π½ΠΈΠ»ΠΈΡΠ΅ ΠΈ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½. ΠΡ Π½Π°ΡΠΈΠ½Π°Π΅ΡΠ΅ Π½Π°Π²Π΅ΡΡ Ρ ΡΠ°ΡΠ°Ρ ΠΈ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΠ΅ Π½Π° Π·Π΅ΡΠ½ΠΎΡ ΡΠ°Π½ΠΈΠ»ΠΈΡΠ΅ Ρ ΡΡΠ°ΠΊΡΠΎΡΠΎΠΌ ΠΈ ΠΏΡΠΎΠΌΠ΅ΠΆΡΡΠΎΡΠ½ΡΠΌ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠΌ. ΠΠ΅ΡΠ½ΠΎΡΠ±ΠΎΡΠΎΡΠ½ΡΠΉ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ ΡΠ±ΡΠ΅Ρ Π²Π°Ρ, Π΅ΡΠ»ΠΈ Π²Ρ Π΄ΠΎΡΡΠΎΠ½Π΅ΡΠ΅ΡΡ Π΄ΠΎ Π΅Π³ΠΎ Π²ΡΠ°ΡΠ°ΡΡΠΈΡ ΡΡ Π½ΠΎΠΆΠ΅ΠΉ. ΠΡΠΈ Π½ΠΎΠΆΠΈ Π΄Π»ΠΈΠ½ΠΎΠΉ 4 Π±Π»ΠΎΠΊΠ°. ΠΠΌΠ±Π°Ρ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠΎΠ»ΠΎΠΊΠΎΠ»ΡΠ½Ρ Ρ ΡΠ»ΡΠ³Π΅ΡΠΎΠΌ Π½Π° Π²Π΅ΡΡΠΈΠ½Π΅. Π ΡΠ»ΡΠ³Π΅Ρ Π½Π΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ ΠΏΠΎΠΉΡΠΈ Π·Π° Π½Π΅Π³ΠΎ. ΠΡΠ»ΠΈ Π²Ρ ΡΠΏΡΡΠ³Π½ΠΈΡΠ΅ Ρ ΡΠ°ΡΠ°Ρ Π²Π»Π΅Π²ΠΎ ΠΈ ΠΎΠΏΡΡΡΠΈΡΠ΅ΡΡ Π½Π° Π½ΠΈΠ·, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΠΉΡΠΈ Π² ΡΠ°ΠΌ ΡΠ°ΡΠ°ΠΉ, ΠΎΡΠΊΡΡΠ²Π°Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΈΡΡΠ½ΠΊΠΈ ΠΈ Π½Π°Π΄ΠΏΠΈΡΠΈ.
ΠΠ°ΡΠ΅ΠΌ Π²Ρ ΡΠ°Π·Π±Π»ΠΎΠΊΠΈΡΡΠ΅ΡΠ΅ ΠΊΠ°ΡΡΡ ΠΈΠ· ΡΡΠΈΠΊΠΎΠ². ΠΡΡΡ Π²ΠΎΡΠ΅ΠΌΡ ΠΎΡΠΊΡΡΠ²Π°Π΅ΠΌΡΡ : Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ, ΠΠΎΠ΄ΠΎΠΏΠ°Π΄, ΠΠ΅ΡΡΡΠ½Π°Ρ ΠΌΠ΅Π»ΡΠ½ΠΈΡΠ°, ΠΠΈΡΠ°ΠΌΠΈΠ΄Π°, ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄, ΠΠΉΡΠ±Π΅ΡΠ³, ΠΠ΅ΡΠ΅ΡΠΈΠ½ΠΊΠ° ΠΈ ΠΠΈΡΡ.
Π― Π½Π΅ ΡΠΎΠ±ΠΈΡΠ°ΡΡΡ ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡ Π²Π°ΠΌ ΠΎΠ±ΠΎ Π²ΡΠ΅Ρ Π΄Π΅ΡΠ°Π»ΡΠ½ΠΎ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π½Π° ΠΈΡ ΡΡΠ΅Π½ΠΈΠ΅ ΡΠΉΠ΄Π΅Ρ ΡΠ΅Π»Π°Ρ Π²Π΅ΡΠ½ΠΎΡΡΡ. Π, ΠΊΠ°ΠΊ ΠΏΠΎ ΠΌΠ½Π΅, ΡΠ°ΠΌΠΎΠ΅ Π³Π»Π°Π²Π½ΠΎΠ΅ Π² ΡΡΠΎΠΉ ΠΈΠ³ΡΠ΅ β ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡΡ Π²ΠΎ Π²ΡΠ΅Ρ ΠΊΠ°ΡΡΠ°Ρ ΡΠ°ΠΌΠΎΠΌΡ. ΠΠΎΡΡΠΎΠΌΡ Π² ΡΡΠΎΠΌ Π³Π°ΠΉΠ΄Π΅ Ρ ΠΏΡΠΎΡΡΠΎ ΠΎΠΏΠΈΡΡ Π²Π°ΠΌ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠ°ΠΌΡΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ ΠΊΠ°ΡΡ ΠΈ ΡΡΠΎ ΠΎΠ½ΠΈ ΠΈΠ· ΡΠ΅Π±Ρ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡ. ΠΡΠΎ Π±ΡΠ΄Π΅Ρ ΡΠ΄Π΅Π»Π°Π½ΠΎ, ΡΡΠΎΠ±Ρ Π²Ρ Π½Π°ΡΠ°Π»ΠΈ ΠΏΠΎΠ½ΠΈΠΌΠ°ΡΡ ΡΡΠΎ ΠΊ ΡΠ΅ΠΌΡ.
Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ
Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ β ΠΊΠ°ΡΡΠ° Ρ Π»ΠΈΡΡΠΎΠΌ ΠΈ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ Π²Π²Π΅ΡΡ Ρ ΠΈ Π²Π½ΠΈΠ·Ρ. ΠΡΡΡ ΠΎΠ±Π»Π°ΡΡΡ Π΅ΠΆΠ΅Π²ΠΈΠΊΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΠ±ΡΠ΅Ρ Π²Π°Ρ, Π΅ΡΠ»ΠΈ Π²Ρ ΠΏΡΠΈΠΊΠΎΡΠ½Π΅ΡΠ΅ΡΡ ΠΊ Π½ΠΈΠΌ. ΠΠ°Π΄ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠΎΠΉ Π²ΠΎΠ·Π²ΡΡΠ°Π΅ΡΡΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ° Π΄Π»ΠΈΠ½ΠΎΠΉ ΡΡΠΈ ΠΊΠ²Π°Π΄ΡΠ°ΡΠ°. Π ΡΠ΅Π»ΠΎΠΌ ΠΊΠ°ΡΡΠ° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΡΠ°Π·ΡΡΡΠ΅Π½Π½ΡΠΉ Π΄ΠΎΠΌ, ΠΏΠΎΡΡΠΎΠΌΡ ΠΎΠ½Π° Π½Π°Π·ΡΠ²Π°Π΅ΡΡΡ Β«Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊΒ».
ΠΠΈΡΠ°ΠΌΠΈΠ΄Π°
ΠΡΠΎ ΠΊΠ°ΡΡΠ° Ρ ΠΏΠΈΡΠ°ΠΌΠΈΠ΄ΠΎΠΉ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Π΅ΡΡΡ ΡΠ°Π·Π½ΡΠ΅ ΡΠ΅ΠΊΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡΠΈΠ΅ ΡΠ΅ΡΠ΅Π· Π½Π΅Π΅. ΠΠΎΡΠ»Π΅ ΠΏΠΈΡΠ°ΠΌΠΈΠ΄Ρ ΡΠ°ΠΌ Π±ΡΠ΄ΡΡ Π·ΡΠ±ΡΡΠΈΠ΅ ΠΏΠ΅ΡΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Π°Ρ Π·Π°ΡΠΎΡΡΡ, Π΅ΡΠ»ΠΈ Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ Π΄ΠΎΠ»Π³ΠΎ Π½Π° Π½ΠΈΡ ΡΡΠΎΡΡΡ. ΠΠ΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΠΉ ΡΠΏΠΎΡΠΎΠ± ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅ΡΡ ΡΡΠΎ ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΠ΅ ΡΡΠΎ Π±Π΅ΠΆΠ°ΡΡ ΠΈ ΠΏΡΡΠ³Π°ΡΡ. ΠΠ° ΠΏΠΈΡΠ°ΠΌΠΈΠ΄ΠΎΠΉ ΠΈΠ΄Π΅Ρ ΡΡΠΈΠ½ΠΊΡ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄Π²ΠΈΠΆΠ΅ΡΡΡ Π²Π²Π΅ΡΡ ΠΈ Π²Π½ΠΈΠ·.
ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄
ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄ β ΠΊΠ°ΡΡΠ° Π² Ultimate Chicken Horse Ρ Π΄Π²ΠΈΠΆΡΡΠΈΠΌΡΡ Π±Π»ΠΎΠΊΠΎΠΌ 3Ρ 3 ΠΈ ΠΌΠ΅Π΄ΠΎΠΌ Π½Π°Π²Π΅ΡΡ Ρ. ΠΠ°Π΄ Π±Π»ΠΎΠΊΠ°ΠΌΠΈ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΡΠΈΠ½ΠΈΡΠ½Π°Ρ ΡΠΎΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π΄Π²ΠΈΠΆΠ΅ΡΡΡ ΡΠ»Π΅Π²Π° Π½Π°ΠΏΡΠ°Π²ΠΎ ΠΈ ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ ΠΌΠ΅Π΄.
ΠΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² Ultimate Chicken Horse
ΠΡ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΠΌ Π½Π°ΡΠ΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°ΠΌΠΈ. ΠΡΠ΅Π³ΠΎ Π² ΠΈΠ³ΡΠ΅ 38 ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ², Π²ΠΊΠ»ΡΡΠ°Ρ Π±ΠΎΠΌΠ±Ρ, ΠΌΠ΅Π΄, Π΄ΠΎΡΠΊΠΈ, ΡΡΠΊΠΈ ΡΠ΅Π½Π°, Π»ΡΠΊ, ΠΏΡΡΠΊΠΈ ΠΈ ΡΠ΅Π»Π΅ΠΏΠΎΡΡΡ. ΠΡΠ΅Π΄ΠΌΠ΅ΡΡ Π΄Π΅Π»ΡΡΡΡ Π½Π° Π³ΡΡΠΏΠΏΡ Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΎΠ½ΠΈ Π΄Π΅Π»Π°ΡΡ. Π‘ΡΠΎΠΈΡ ΠΎΠ±ΡΠ°ΡΠΈΡΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ:
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΡΠΎΠ²Π΅ΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ³ΡΡ
ΠΠΎΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠΎΠ²Π΅ΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Ρ Π½Π°ΡΠ΅Π» ΠΏΠΎΠ»Π΅Π·Π½ΡΠΌΠΈ:
ΠΠ°Π΄Π΅ΡΡΡ, ΡΡΠΎ ΡΡΠΎΡ Π³Π°ΠΉΠ΄ ΠΏΠΎ Ultimate Chicken Horse ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ½ΡΡΡ ΠΎΡΠ½ΠΎΠ²Ρ ΡΡΠΎΠΉ ΠΈΠ³ΡΡ. ΠΡΠ»ΠΈ Ρ Π²Π°Ρ ΠΎΡΡΠ°ΡΡΡΡ Π²ΠΎΠΏΡΠΎΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ»ΠΈ ΠΊΠ°ΠΊΠΈΠΌ Π»ΠΈΠ±ΠΎ ΡΠ΅ΠΊΡΠ΅ΡΠΎΠΌ, ΡΠΎ ΠΏΠΈΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΌ Π² ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΡ .
Ultimate chicken horse ΠΊΠ°ΠΊ ΠΎΡΠΊΡΡΡΡ Π²ΡΠ΅ ΡΡΠΎΠ²Π½ΠΈ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ
Ultimate Chicken Horse
It also links to an article that explains how you can do it with Steam’s Remote Play.
I’m sorry but I tried Google translate and still don’t understand.
for this you need to play on a local network?
achieve localization in Russian written play online, and not on the LAN
but even in this case, I was trying to play on the line. In normal mode, where players have to climb onto the sofa.
You need a second player on the same PC while in an online game
Game Modes
This button in the treehouse can be used to switch between gamemodes
The Game Mode is one of the game rules that can be found in the Treehouse menu. It changes the way the game is played. There are currently 4 game modes to select from.
The Rules menu also provides several options for the host to further configure the game which vary depending on the selected game mode.
Contents
Party Mode
This is the default game mode. In Party mode at the beginning of each round the so-called Party Box appears, containing several random blocks players can choose between and then place. After placement is over, the characters appear and they are able to go through the level. As soon as all contestants have reached the goal or died, points are distributed and the Party Box appears again. This process continues to repeat itself until a player wins the game or the time/round limit is reached. The winner of the game is the one who manages to reach the point limit first. If the round or time limit is reached before that, the player with the most points wins.
By default, If there are only two players playing and the Double Party Box option in the Game Rules is enabled, they will receive two boxes every round. This means that in total they are able to place just as many items as a group of four players. This mechanic can be disabled or set to be in effect even for more than two players in the game rules.
Sudden death
In the case of a simultaneous arrival at the point limit (scores need not be equal) by multiple players or an equal amount of points between them when the time/round limit is reached, sudden death is activated. In Sudden Death the players keep respawning when they die and the first one to reach the goal wins the game. There is also a one-minute time limit for them to finish. If nobody reaches the goal in time, the game will end in a draw.
Creative Mode
This game mode is very similar to Party Mode but instead of choosing from the Party Box the players can open their inventories and pick any block they want to. The decision of what to pick is not absolute in this mode as players can go back and choose something else if they change their mind. Already placed blocks may be moved instead of placing something new. It’s also possible for the host to configure the amount of blocks a player can place (or move) per round in Creative mode.
Sudden death
Creative mode has sudden death enabled as well and it works the same way as it does in Party mode.
Challenge Mode
This mode allows players to compete for the fastest completion times in custom levels which have been uploaded. For every level there are two leaderboards: One for the overall fastest time and one for the fastest time with all coins. When played with multiple players at the same time, the average of all their times will count towards special leaderboards which are separate from the singleplayer times.
Free Play
In contrast to the other three this game mode is not competitive. The players have an unlimited supply of blocks at hand and can use it to create a custom level layout for saving, uploading and playing in other modes later. While in this mode, players can also hold B (or RMB) to switch between item placement mode and level testing mode at all times. Free play mode also features a selection of exclusive permanent blocks and allows the blank level in the treehouse to be selected.
Movement
Contents
Jumps
This is the most essential form of movement for getting on top of or over objects and gaps. The longer the jump button is held, the higher a jump will be. The default jump height is 5 blocks.
Sprint Jump
It is possible to sprint jump from the yellow block to any of the shown blocks
The most useful type of jump is the sprint jump. Sprinting will make the controlled character move a lot faster than normal. This makes it possible to jump much further but also a little harder to control where the character lands. It is generally advised to sprint-jump unless in a special situation.
Slow Jump
Jumping without holding the sprint button is only helpful in a few scenarios. If a jump has to be very precise and is not too far away, this jump is the safer option.
Low Hop
It’s possible to perform a jump that is as low as 1 tile by pressing the jump button very lightly and extremely quickly.
Wall Jump
Wall jumps can be used to get from one object to another that is next to it without landing on top of it or to simply climb up lone walls by pressing the jump button repeatedly while touching them. Sprinting matters while wall-jumping, as characters will bounce back further when sprinting and higher when not sprinting.
Coyote Jump
The Coyote Jump is a normal jump performed after walking off a ledge and is quite common in platformer games. It is possible because there is a small time-frame after walking off a platform during which you can still jump. This technique is mostly used to gain more horizontal range on a jump or to jump around corners.
Black Hole Jump (or Gravity Assist)
By jumping underneath the black hole the player can gain height
The gravitational pull of a black hole can be utilized to boost a player’s jump considerably. This is a very dangerous practice however because most of the time the effect the black hole will have on the player cannot be predicted perfectly.
Two-Tile Jump
One way a player can get through two-tile jumps
When multiple objects create a two units high opening between them, this jump is required. Many players consider this a very annoying jump. Because the player model is almost exactly two units high, getting through such an opening that is not on ground level can be tricky. But normally it is just a matter of patience to succeed this jump. It is advised not to sprint when trying to wall-jump through a two-tile opening. The quick-jump (see below) makes it a lot easier to get through openings like this.
Quick-Jump
A Quick-jump is the fastest way to climb a wall and is necessary when a lethal object such as a spike ball or barbed wire is on top of a wall that has to be vaulted over. To perform a Quick-jump the player has to wall-jump without sprinting and start sprinting right after leaving the wall. This technique can also be used to get through one tile wide gaps from the bottom while wall jumping.
One-Over Jump
One-over jumps allow you to get through a one block wide gap one tile away from the wall. The best way of doing this is using quick-jumps to get into position and then using a regular wall jump without sprinting to slither through.
Wide Wall Jump
A rough depiction of the path a player has to take when performing this jump
If an object on top of a single wall extends two tiles beyond the wall’s side that has to be climbed, this technique is required. The trick is to first jump away from the wall and then go back towards it at the right moment mid-jump so one can get up by jumping off the extended ledge. It is necessary to sprint throughout the entirety of this process.
Spring Jump
A player falling for a spring jump trap
If you jump while running into a spring turned sideways, you will jump much higher. Almost as if you jumped off of a spring facing upright. This technique is not only useful for jumping higher but also for tricking other players.
Spring-boosted Wall Jump
By performing a wall jump as close to a spring as possible while having upwards momentum the player can gain a considerable boost to their jump height and distance. This only works if it is on the same level as the wall and is quite difficult to execute because it requires good precision and timing.
Extruding
A very simple extruder design utilizing a blue platform
Extruding is the art of being pushed through a small (1×1) opening by a moving object. It is advised for a player to crouch if they want to extrude because in some circumstances not doing this can lead to being crushed. Alternatively, the extrusion can also happen by standing on top of the object and riding it through a gap.
Sliding
Sliding is very similar to extruding. By running on a surface covered in ice and then ducking, one can slide through one tile high holes.
Crawling or Crouchwalking
While it is normally impossible to control your character while ducking, certain circumstances allow you to crawl through one tile high gaps. The game only allows you to crawl when there already is a block above your head. This can be accomplished by having an object move over your head, riding on an object, sliding or being pushed into a gap.
Wall Sliding
While a narrow miss, slow sliding can mean the difference between life and a stupid death.
Holding up or down while sliding down a wall will change the speed with which the character is moving. This allows you to dodge obstacles that you may end up hitting otherwise. Ice can mess with these tactics but not by much. The slower wall slide also helps with getting into two tiles high openings: Simply holding up and the correct direction while sliding onto it from above will make your character get into the gap.
Other
There are many other things you can do, mostly by combining some of the techniques mentioned above. This video showcases a lot of the more advanced tricks in the game:
An Introduction to Competitive Ultimate Chicken Horse


















